a single source, nothing corroborates it
Sell a beta, then close the doors before launch
Take money for early access, pull the product off sale for a stretch, and let the official launch be its own event. The beta buyers fund and debug the thing while the closed window rebuilds the appetite that early selling just spent. Justin Jackson and Nathan Barry ran this shape separately, one over a 45 day gap and one as a paid beta open for a single day.
The method
- 01
Structure a launch in three moves: sell an early beta, take the product off sale for a stretch, then run the official launch on a fixed date.
- 02
If the product will not be finished by your launch date, run it as a paid beta that is open for 24 hours only, then take it offline and use buyer feedback to finish it.
What it returned
- 45
For Marketing for Developers Justin ran a beta sale, closed sales for 45 days, and launched officially on October 15.
- 14
Beta launch on January 14, 2014 sold $35,732 in roughly 25 hours
Sources
- Pricing experiment resultsJustin Jackson · justinjackson.ca · Pricing experiment results · undated
- Should you launch more than once? I’ve got $58,332 as evidence.Nathan Barry · nathanbarry.com · Multiple launches for Photoshop for Interface Design · 2014-02-28
the second source
Three plays a week, for the phase you are in
No roundup of links, no news. Three tactics more than one builder arrived at separately, with the numbers each one returned and the disagreements left in.
More in pricing
- Make them pay before the thing exists8 unconnected · contested
- Decide whether a free tier earns its keep7 unconnected · contested
- Put a cheap rung below the expensive offer7 unconnected · contested
- Undercutting alone is not a position7 unconnected · contested
- Turn the service into a product with a public price7 unconnected
- Charge for the result, not the hours6 unconnected · contested